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Npcs travel fallout 4
Npcs travel fallout 4









npcs travel fallout 4

The flies are an issue because, as far as I can tell, flying creatures can't be knocked out using the mod. If anything dies during a fight, even if I don't personally kill it, I'll reload a save and try again. But I want to go full-on non-lethal: not only do I not want to kill anything, I don't want anyone-companions, other NPCs, creatures-to kill anything either.

npcs travel fallout 4

My plan: to play Fallout 4 non-lethally with the Knockout Framework mod, and avoid killing anything. I don't know how practical that is, but it's kind of hilarious. Plus, the mod lets you pick up knocked-out enemies and carry them elsewhere in an enormous sack on your back. A companion mod by the same author makes a number of melee weapons non-lethal as well, and adds craftable non-lethal ammo for a few guns. When using it, your foes will lose consciousness instead of dying when their health runs out, and after a brief period of time, will wake up again. I don't have that kind of patience, but do I have something Hinckley didn't: the Knockout Framework mod for Fallout 4, which lets you render NPCs unconscious by punching them. He remained seated for a very long time, eventually chronicling his non-lethal playthrough in a 37-part YouTube series, in which a lot of Hinckley's time is spent manipulating NPCs into doing his killing for him. In 2015, Kyle Hinckley sat down to play through Fallout 4 without killing anyone or anything.











Npcs travel fallout 4